Projects
MyMediaBox
Aug 2026 – Present
Tauri, React, TypeScript, Rust, SQLite
A local-first TV and movie tracker built around fast episode checking, one-click watchlists, and data that stays on your own computer. Uses TMDB for metadata but keeps watch history, ratings, and backups fully local via SQLite. Distributed as native desktop builds for macOS, Windows, and Linux via a GitHub Actions CI/CD pipeline.
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Voxel Terrain Engine
Jan. 2026 – Feb. 2026
Unity, C#
Real-time voxel terrain sculpting and deformation using a signed density field and Marching Cubes mesh extraction. Features a designer-facing editor workflow for authoring and hot-reloading destructible worlds, deployed to WebGL.
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Amoebash — 2D Game Engine
Jan. 2025 – Apr. 2025
C++, OpenGL, SDL2, FreeType
Custom 2D game engine built from scratch with modular ECS architecture, SAT collision detection, procedural level generation, and instanced tile and particle rendering. Shipped a proof-of-concept rogue-like with a 6-person team — placed 2nd out of 26 teams, judged by industry professionals.
HyperScreen
Jan. 2025 – Apr. 2025
Django, Next.js, PostgreSQL, Docker
Full-stack recruiting platform built for Amazon with a team of 8. Features asynchronous resume evaluation, full-text fuzzy search, and a screening pipeline that reduced recruiter review time by 50%.
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3D Model Viewer
Feb. 2025
JavaScript, OpenGL, GLSL
A 3D model viewer showcasing original models alongside custom GLSL shaders.
Music Festival Manager
Jul. 2023 – Aug. 2023
Oracle SQL, PHP, HTML
A database management system for organizing and querying music festival data, built on a relational Oracle SQL backend with a PHP frontend.
View on GitHubFull-Stack Querying Application
Sep. 2023 – Nov. 2023
JavaScript, React, Vuetify, Node.js, Express
Query engine for dataset analysis built on a recursive tree structure, with a RESTful Node.js backend and a Vuetify frontend.
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