Projects
Voxel Terrain Engine
Jan. 2026 – Feb. 2026
Unity, C#
Real-time voxel terrain sculpting and deformation using a signed density field and Marching Cubes mesh extraction. Features a designer-facing editor workflow for authoring and hot-reloading destructible worlds, deployed to WebGL.
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Amoebash — 2D Game Engine
Jan. 2025 – Apr. 2025
C++, OpenGL, SDL2, FreeType
Custom 2D game engine built from scratch with modular ECS architecture, SAT collision detection, procedural level generation, and instanced tile and particle rendering. Shipped a proof-of-concept rogue-like with a 6-person team — placed 2nd out of 26 teams, judged by industry professionals.
HyperScreen
Jan. 2025 – Apr. 2025
Django, Next.js, PostgreSQL, Docker
Full-stack recruiting platform built for Amazon with a team of 8. Features asynchronous resume evaluation, full-text fuzzy search, and a screening pipeline that reduced recruiter review time by 50%.
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3D Model Viewer
Feb. 2025
JavaScript, OpenGL, GLSL
A 3D model viewer showcasing original models alongside custom GLSL shaders.
Music Festival Manager
Jul. 2023 – Aug. 2023
Oracle SQL, PHP, HTML
A database management system for organizing and querying music festival data, built on a relational Oracle SQL backend with a PHP frontend.
View on GitHubFull-Stack Querying Application
Sep. 2023 – Nov. 2023
JavaScript, React, Vuetify, Node.js, Express
Query engine for dataset analysis built on a recursive tree structure, with a RESTful Node.js backend and a Vuetify frontend.
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